Actually, the place of action of The Wild Eight is such a transcendent non-place, and in the literal sense, namely, a fragment of an ice-covered territory lost in space-time, hovering over purple antimatter - a kind of hallucinating radical nothingness that, when it comes into contact with it, transforms everything that exists in a bizarre way. The gameplay is largely based on the satisfaction of the prerequisites indicated by al-Kuni, which in the case of The Wild Eight is the level of heat and the availability of food.
It is curious that in the works of al-Kuni, as in The Wild Eight, such a non-place is necessarily inhabited by otherworldly beings, the comprehension of the peculiarities of each of which is a serious philosophical problem and a challenge to colonial logocentric thinking. In addition, after passing The Wild Eight, it becomes clear that the plot of the game is looped, which can be considered as the looped time of the myth, also characteristic of the works of al-Kuni, which, in turn, brings us not only to the philosophical understanding of space, but also time:
"If there are doubts about the existence of the desert as a place, then naturally we can doubt the presence of time in the desert. Therefore, my readers feel that time in the desert is a mythical time. Closed time. Because in a place where there are no relations, there is no type of conflict peculiar to the city, where there are no prerequisites of the place, it is natural that time also disappears. Therefore, time in the desert is not the time in traditional sense. Time stood still in the desert... It is eternal. It has no properties, no prospects. The past, present and future exist simultaneously," al-Kuni also notes.